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Disabled Gamers’ Comprise 20% of Casual-Videogame Audience PDF Print E-mail
Written by Administration   
Wednesday, 17 September 2008 16:53

Tens of millions of disabled consumers have gravitated to “casual” videogames as a source of relief or distraction from their infirmities, as well as a sense of accomplishment or belonging, according to an Information Solutions Group survey conducted for PopCap Games (via CNET News Blog).

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